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Geometry Dash Nemesis

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Geometry Dash Nemesis where you will hold a gun to destroy all obstacles in your way and upgrade weapons to overcome challenging and dramatic levels.

What's new in Geometry Dash Nemesis

Shooting instead of jumping

If you have ever played Geometry Dash Online and Geometry Dash Lite, you are very familiar with the gameplay of these two games. Where you will click to jump over obstacles in your way.

But when you come to Geometry Dash Nemesis, you will see a clear difference when playing. You also control a cube to avoid obstacles, but instead of jumping, you will click to shoot, destroying all obstacles on the way.

It sounds easy, but when you start playing, you will know how difficult this upgrade will be. When you have to continuously aim and shoot to destroy each obstacle on the way, without stopping, just missing a small arrow will make you lose immediately.

Upgrade guns to go the farthest distance

To overcome a series of increasingly dangerous traps and obstacles, you need to regularly upgrade your weapons. More powerful guns will help you destroy obstacles from a distance, destroy targets quickly and create safe spaces to move. The further you go, the faster and more difficult it will be, so investing in upgrading guns is the key to surviving and setting new records in each level.

The appeal of each level

Geometry Dash Nemesis begins with a block stage that challenges your timing as you activate orbs to get past various obstacles. Right after, you’ll face a tough robot level that requires sharp precision to maneuver through a sequence of teleportation gates.

This level also takes you through a variety of challenges such as:

  • Automatic block section, where you just need to react at the right time.
  • Gravity gate combined with UFO, creating attractive reversals.
  • Ball game with ball timing mechanism, requiring precise speed and rhythm.
  • Dramatic boss battle, where you have to dodge attacks from all directions.

The level ends with a series of sections:

  • A short block section,
  • An easier ball section to rest,
  • A wave section with slightly increased difficulty,
  • And a final robot section, closing the level with a satisfying end.