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Geometry Dash Ice Carbon Zust

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The playing rules of Geometry Dash Ice Carbon Zust

Play Geometry Dash Ice Carbon Zust to join memorization with reflex-based challenges. Fly over spiky paths to reach the finish line without getting hurt.

This game begins with challenging orb timings, including troll orbs and fake jumps, requiring memorization and precision. You then transition into a slightly easier ball section, followed by a ship section with some straightforward flying and a downward path. Another cube section demands careful jumps onto platforms, leading to a difficult ship segment filled with various flying mechanics. At this time, you have a chance to explore a secret path. If you do not enter the secret path, you will enter a cube portal. When you transform a cube, you must hit multiple orbs to jump over spiky paths. The game culminates in a complex series of ball and cube sections filled with spikes and memory challenges, testing your skills throughout.

How to control:

If you use your PC, use the spacebar or W key to control the character to jump or fly.

If you use your mobile devices, touch your screen to guide the character to jump or fly.

Creator and platform

In the ICE Carbon series, Geometry Dash Ice Carbon Zust is the first version as well as the prequel of Geometry Dash Ice Carbon Diablo X. Developed by Roadbose, it features the Insane Demon level because of its difficult timings and trolls during the adventure. Therefore, it is said that the game is more challenging than Geometry Dash iSpyWithMyLittleEye. There are a total of 256 orbs in the map of the game, which challenges players' skills. The song Cycles composed by DJVI is used as a soundtrack in this game. Like Geometry Dash Ditched Machine, the theme of this game is mainly blue and red.