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1 votes 5/5

Geometry Dash Doomsday

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Development history of Geometry Dash Doomsday

Geometry Dash Doomsday is a new version with a theme like hell. Transform into different characters such as a cube, UFO, or ball, and run to the finish line.

This game features the Hard Demon level, so it is easier than Geometry Dash Congregation. Inspired by Geometry Dash Bloodbath, ElectricBass developed this game on 19 November 2015. However, after this game was launched, many players complained that its gameplay was not interesting. Its hell theme was also inspired by other versions. On the Demonlist, its rank is 35th. On the Legacy List, its rank is 103rd.

The Mechanics of Geometry Dash Doomsday

The level is a complex and challenging experience that begins with a difficult UFO segment, where you must execute precise timings to avoid spikes and jump over obstacles. Following this, a ship section requires brief straight-flying and navigating through a narrow gap. The gameplay then shifts to a mini-cube section, which, while confusing, is not overly difficult. You must quickly transition to a mini-wave segment, squeeze through tight spaces, and hit pink orbs in an ensuing UFO segment. Jitter-clicking is essential in the following cube section, leading to a short wave and a mirror portal. The player then engages in a ship segment that emphasizes timing with yellow orbs before reverting to a normal screen. The level continues with another ship segment that demands precise flying between structures reminiscent of previous levels.

As you progress, you encounter various ball sections with speed changes, a double-speed cube section containing fake blocks and invisible spikes, and more transitions between game modes. The gameplay includes gravity switches and straight-flying challenges, culminating in a lengthy ship segment and a wave section. Finally, the level wraps up with a simple ship segment, ending with the messages 'ELECTRICBASS' and 'GG', providing a satisfying conclusion to an intricate and fast-paced journey.